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Mobian : Debian for mobile


#linux #debian #libre #freesw #freesoftware
 
Fork Awesome is a Libre font project which has hundreds of useful icons that anyone can use. You can follow at:

➡️ @forkawesome

The project's website is at https://forkaweso.me

(As its name suggests, it's a fork of the original Font Awesome project. Unlike Font Awesome, Fork Awesome does not require javascript.)

#ForkAwesome #FontAwesome #Font #Fonts #CSS #FOSS #FLOSS #Libre #FreeSoftware #OpenSource #Computing #WebDesign #WebDev #WebDevelopment #Productivity #SelfHosting #Dev
 
Why we do not provide keys
…and why the game builds are not for free.

(french version below)

A few days ago Distant Dials, a #videogame made by @Nylnook and me, was shipped on #Itch.io and a bit later onto #Steam.

It’s our first game available on Steam and I was quite surprised that despite the lack of publicity around our short discussion based experimental game, I received (and I still do) a bunch of activation key request by various Steam curators or streamers.

I’m writing this to respond to them.

The main gameplay part of Distant Dials can be completed in about one hour. Of course the game can be played for longer, but let’s say in one hour you’ll definitly know enough to write a review if you want.

Distant Dials cost about 3$. With the price and the duration of the game, someone used to Steam will catch on very well what’s going on. I assumed Steam curators already know what I’m about to say, but hey! It seems they don’t. Anyway, I think people spending time to test a lot of games to review them will have a (small?) budget to buy some…

But this is not the point, the point is you can refund games on Steam if you have played less than two hours. Yes, you can pay for Distant Dials (3$), play it for most of its content and refund it so you get back your 3$ you obviously miss dearly.

If you can beg for keys on an email, you can go through the steam refund process, at least you spare me some paperwork.

So that’s one thing.

Second thing is the game is available on Itch.io. For those who didn’t know, it means no DRM (Digital Rights Management) on the game. On Itch.io, Distant Dials will cost you 2$, we will prefer if you give 2,99$ (which is the price on Steam). When you get the game, you will have an executable file you can use to play the game, but you can also pass it to your friends so they can play too.

Most of the time, copy and sharing games is a thing condoned in the friends and family circle only. Under copyright laws it’s not because you can share things that you’re allowed to. The no-DRM thing on Itch.io is pretty much for personal use and personal copy.

Except it’s not the case with Distant Dials. See Distant Dials is a free software and its assets are under free licences (Libre Art Licence and CC By-Sa 4.0) including builds of the game we’re making.

Meaning: you are actually authorized by us to paid the game on Itch.io then distribute it for nothing. You can ask a very rich friend to paid the game for you and then you can both enjoy the game, isn’t it great?

Apparently not, because we’re still asked to give keys.

Now you may say: « Why bother make a price on builds, if playing the game for nothing is so easy ? ». It is a good question, answer is: because free means freedom not « for free ».

It’s not we don’t want you to play the game unless you paid for it, rather than we want you to know that it has a price and a cost.

So Distant Dials has a price, we think it’s a fair one and we will not give keys to any players what-so-ever. If at one point we want the game to be for free, we’ll make sure to make it happen, but we’re not here yet.

Pourquoi nous ne donnons pas de clefs

…et pourquoi les exécutables du jeu ne sont pas gratuits.

Il y a quelques jours Distant Dials, un jeu fait par @Nylnook et moi-même, était publié sur #Itch.io et un peu plus tard sur #Steam.

C’est notre premier jeu disponible sur Steam et j’ai été très surpris de recevoir, malgré le manque de communication autour de notre court jeu de discussion expérimentale, (et ça continue encore) un paquet de demandes de clefs d’activation venant de curateurs Steam ou de streamer.

J’écris ce texte afin d’y répondre.

La majeure partie de Distant Dials peut être complété en environ une heure. Bien entendu, le jeu peut être joué pour plus longtemps, mais en une heure vous en saurez assez pour en écrire une review si vous en avez envie.

Distant Dials coûte environ 3$ (2,39 euros). Avec le prix et la durée du jeu en tête, quelqu’un d’habitué à Steam conprendra vite où je veux en venir. Je pensais que les curateurs Steam connaissaient cela, mais on dirait que non. Et on pourrait penser que des personnes passant du temps à jouer à des jeux pour en écrire des reviews auraient ne serait-ce qu’un petit budget pour en acheter…

Mais ça n’est pas le sujet, le truc c’est qu’on peut se faire rembourser les jeux qu’on achète sur Steam. Il faut pour cela y avoir joué moins de 2 heures. Il est donc possible de payer pour Distant Dials (3$), y jouer pour voir la plupart du contenu proposé et demander un remboursement Steam afin de récupérer vos chers 3$.

Si vous êtes capable de m’écrire pour me demander des clefs, vous êtes capable de passer par le système de remboursement de Steam. Au moins vous m’épargnerez de la paperasse.

Voilà pour le premièrement.

Le secondement est que le jeu est disponible sur Itch.io. Pour ceux et celles qui ne le savent pas, cela veut dire qu’il n’y a pas de DRM (protection contre la copie) sur le jeu. Distant Dials vous coûtera 2$ sur Itch.io, on préférera si vous nous donner 2,99$ (le prix Steam). Une fois que vous avez le jeu, vous pourrez récupéré le fichier exécutable, que vous utiliserez pour jouer, mais que vous pouvez aussi passer à vos amis pour qu’ils puissent jouer aussi.

La plupart du temps, copier et partager est toléré dans le cercle familial et pour les amis. Sous le régime du « Tous Droits Réservés », ça n’est pas parce que vous pouvez faire quelque chose que vous y êtes autorisé. L’absence de protection incluse dans Itch.io est plutôt là pour facilité les usages et copies personnels qu’autre chose.

Pour Distant Dials ceci ne s’applique pas. Distant Dials est un logiciel libre et ces assets graphiques et audios sont sous licences libres (en l’occurrence la Licence Art Libre 1.3 et la CC By-Sa 4.0), cela inclus les exécutables du jeu que nous fournissons.

Cela signifie que : vous êtes autorisé par nous à, une fois le jeu payé sur Itch.io, le redistribuer gratuitement à qui vous voulez.

Vous pouvez ainsi demander à un ou une de vos amis (riche de préférence) de payer le jeu pour vous et vous pourrez ensuite tous deux en profiter, n’est-ce pas super ?

Apparemment non, car on nous demande quand même de donner des clefs d’activation.

Alors on peut se dire : « Pourquoi rendre le jeu payant s’il est si facile d’y jouer gratuitement ? ». C’est une bonne question, la réponse est : car libre signifie liberté et non gratuité.

La question n’est pas de vous empêcher de jouer au jeu sans payer, mais de vous faire comprendre que ce jeu à un prix et un coût.

Donc Distant Dials a un prix, on pense que le prix est honnête et on ne donnera de clefs à aucun joueur ou joueuse en aucun cas. Si à un moment on souhaite rendre le jeu gratuit, croyez bien qu’on le fera, mais on en est pas encore là.

#steam #jeuvidéo #artlibre #freesoftware #DistantDials
 
Why we do not provide keys
…and why the game builds are not for free.

(french version below)

A few days ago Distant Dials, a #videogame made by @Nylnook and me, was shipped on #Itch.io and a bit later onto #Steam.

It’s our first game available on Steam and I was quite surprised that despite the lack of publicity around our short discussion based experimental game, I received (and I still do) a bunch of activation key request by various Steam curators or streamers.

I’m writing this to respond to them.

The main gameplay part of Distant Dials can be completed in about one hour. Of course the game can be played for longer, but let’s say in one hour you’ll definitly know enough to write a review if you want.

Distant Dials cost about 3$. With the price and the duration of the game, someone used to Steam will catch on very well what’s going on. I assumed Steam curators already know what I’m about to say, but hey! It seems they don’t. Anyway, I think people spending time to test a lot of games to review them will have a (small?) budget to buy some…

But this is not the point, the point is you can refund games on Steam if you have played less than two hours. Yes, you can pay for Distant Dials (3$), play it for most of its content and refund it so you get back your 3$ you obviously miss dearly.

If you can beg for keys on an email, you can go through the steam refund process, at least you spare me some paperwork.

So that’s one thing.

Second thing is the game is available on Itch.io. For those who didn’t know, it means no DRM (Digital Rights Management) on the game. On Itch.io, Distant Dials will cost you 2$, we will prefer if you give 2,99$ (which is the price on Steam). When you get the game, you will have an executable file you can use to play the game, but you can also pass it to your friends so they can play too.

Most of the time, copy and sharing games is a thing condoned in the friends and family circle only. Under copyright laws it’s not because you can share things that you’re allowed to. The no-DRM thing on Itch.io is pretty much for personal use and personal copy.

Except it’s not the case with Distant Dials. See Distant Dials is a free software and its assets are under free licences (Libre Art Licence and CC By-Sa 4.0) including builds of the game we’re making.

Meaning: you are actually authorized by us to paid the game on Itch.io then distribute it for nothing. You can ask a very rich friend to paid the game for you and then you can both enjoy the game, isn’t it great?

Apparently not, because we’re still asked to give keys.

Now you may say: « Why bother make a price on builds, if playing the game for nothing is so easy ? ». It is a good question, answer is: because free means freedom not « for free ».

It’s not we don’t want you to play the game unless you paid for it, rather than we want you to know that it has a price and a cost.

So Distant Dials has a price, we think it’s a fair one and we will not give keys to any players what-so-ever. If at one point we want the game to be for free, we’ll make sure to make it happen, but we’re not here yet.

Pourquoi nous ne donnons pas de clefs

…et pourquoi les exécutables du jeu ne sont pas gratuits.

Il y a quelques jours Distant Dials, un jeu fait par @Nylnook et moi-même, était publié sur #Itch.io et un peu plus tard sur #Steam.

C’est notre premier jeu disponible sur Steam et j’ai été très surpris de recevoir, malgré le manque de communication autour de notre court jeu de discussion expérimentale, (et ça continue encore) un paquet de demandes de clefs d’activation venant de curateurs Steam ou de streamer.

J’écris ce texte afin d’y répondre.

La majeure partie de Distant Dials peut être complété en environ une heure. Bien entendu, le jeu peut être joué pour plus longtemps, mais en une heure vous en saurez assez pour en écrire une review si vous en avez envie.

Distant Dials coûte environ 3$ (2,39 euros). Avec le prix et la durée du jeu en tête, quelqu’un d’habitué à Steam conprendra vite où je veux en venir. Je pensais que les curateurs Steam connaissaient cela, mais on dirait que non. Et on pourrait penser que des personnes passant du temps à jouer à des jeux pour en écrire des reviews auraient ne serait-ce qu’un petit budget pour en acheter…

Mais ça n’est pas le sujet, le truc c’est qu’on peut se faire rembourser les jeux qu’on achète sur Steam. Il faut pour cela y avoir joué moins de 2 heures. Il est donc possible de payer pour Distant Dials (3$), y jouer pour voir la plupart du contenu proposé et demander un remboursement Steam afin de récupérer vos chers 3$.

Si vous êtes capable de m’écrire pour me demander des clefs, vous êtes capable de passer par le système de remboursement de Steam. Au moins vous m’épargnerez de la paperasse.

Voilà pour le premièrement.

Le secondement est que le jeu est disponible sur Itch.io. Pour ceux et celles qui ne le savent pas, cela veut dire qu’il n’y a pas de DRM (protection contre la copie) sur le jeu. Distant Dials vous coûtera 2$ sur Itch.io, on préférera si vous nous donner 2,99$ (le prix Steam). Une fois que vous avez le jeu, vous pourrez récupéré le fichier exécutable, que vous utiliserez pour jouer, mais que vous pouvez aussi passer à vos amis pour qu’ils puissent jouer aussi.

La plupart du temps, copier et partager est toléré dans le cercle familial et pour les amis. Sous le régime du « Tous Droits Réservés », ça n’est pas parce que vous pouvez faire quelque chose que vous y êtes autorisé. L’absence de protection incluse dans Itch.io est plutôt là pour facilité les usages et copies personnels qu’autre chose.

Pour Distant Dials ceci ne s’applique pas. Distant Dials est un logiciel libre et ces assets graphiques et audios sont sous licences libres (en l’occurrence la Licence Art Libre 1.3 et la CC By-Sa 4.0), cela inclus les exécutables du jeu que nous fournissons.

Cela signifie que : vous êtes autorisé par nous à, une fois le jeu payé sur Itch.io, le redistribuer gratuitement à qui vous voulez.

Vous pouvez ainsi demander à un ou une de vos amis (riche de préférence) de payer le jeu pour vous et vous pourrez ensuite tous deux en profiter, n’est-ce pas super ?

Apparemment non, car on nous demande quand même de donner des clefs d’activation.

Alors on peut se dire : « Pourquoi rendre le jeu payant s’il est si facile d’y jouer gratuitement ? ». C’est une bonne question, la réponse est : car libre signifie liberté et non gratuité.

La question n’est pas de vous empêcher de jouer au jeu sans payer, mais de vous faire comprendre que ce jeu à un prix et un coût.

Donc Distant Dials a un prix, on pense que le prix est honnête et on ne donnera de clefs à aucun joueur ou joueuse en aucun cas. Si à un moment on souhaite rendre le jeu gratuit, croyez bien qu’on le fera, mais on en est pas encore là.

#steam #jeuvidéo #artlibre #freesoftware #DistantDials
 
Bild/Foto
Come for the code, stay for the community! Debian community hosts its second Online Annual Conference DebConf21 from August 22 to August 29, 2021.
Submit your talk/event proposals: https://debconf21.debconf.org/talks/new/
Call for Proposals ends on June 20 (Sunday), different from our previous post.

#DebConf21GoesDesi #debconf21 #debian #debianIndia #freesoftware #DebConf
 
Bild/Foto
Come for the code, stay for the community! Debian community hosts its second Online Annual Conference DebConf21 from August 22 to August 29, 2021.
Submit your talk/event proposals: https://debconf21.debconf.org/talks/new/
Call for Proposals ends on June 20 (Sunday), different from our previous post.

#DebConf21GoesDesi #debconf21 #debian #debianIndia #freesoftware #DebConf
 
A comment about the news on Audacity development, acquisition by MuseGroup, etc. (previously we could think on MuseScore) and free software work and communities in general, about which I would much like any insights and opinions:
Judging for the reactions here [1]and here[2], it seems that forking is one considered option.
But development (of software and communities) it's already hard enough to sustain and make grow, so, it's reasonable to try to avoid fragmentation as long as it's sensible and convenient.

Under capitalism this happens once and again. Developers want to eat and live properly (from their own work) and capitalists make use of that necessity to capture work already done (and future), i.e., profit, with the perspective of an initial inversion (sometimes, at least) and a viable structure.

But the reason-to-be of capital is the capture of surplus value (sorry for the jargon, please allow me) in an always increasing cycle, and that's inevitably in conflict with the social common interest and solidarity that's at the kernel of free software culture and communities.

In a very superficial analysis I guess the Muse Group [3]is in first place this guy Eugeny Naidenov that apparently founded "Ultimate Guitar" (nothing FLOSS until here) and then went in a succession of acquisitions just to increase his Group's portfolio, and those acquisitions are both of free software developments/platforms and proprietary, so, doesn't seems like a free software endeavor but just "business as usual"...

Free software communities will have to show their abilities to defend themselves. This is historic, and I really desire for the best.

[1]https://github.com/audacity/audacity/discussions/889
[2]https://github.com/audacity/audacity/discussions/932
[3]https://mu.se/
#news #audacity #developers #development #musegroup #musescore #copyleft #gpl #software #freesoftware #work #workingclass #capitalism #communities #talk #music #daw #licenses #opensource
 
A comment about the news on Audacity development, acquisition by MuseGroup, etc. (previously we could think on MuseScore) and free software work and communities in general, about which I would much like any insights and opinions:
Judging for the reactions here [1]and here[2], it seems that forking is one considered option.
But development (of software and communities) it's already hard enough to sustain and make grow, so, it's reasonable to try to avoid fragmentation as long as it's sensible and convenient.

Under capitalism this happens once and again. Developers want to eat and live properly (from their own work) and capitalists make use of that necessity to capture work already done (and future), i.e., profit, with the perspective of an initial inversion (sometimes, at least) and a viable structure.

But the reason-to-be of capital is the capture of surplus value (sorry for the jargon, please allow me) in an always increasing cycle, and that's inevitably in conflict with the social common interest and solidarity that's at the kernel of free software culture and communities.

In a very superficial analysis I guess the Muse Group [3]is in first place this guy Eugeny Naidenov that apparently founded "Ultimate Guitar" (nothing FLOSS until here) and then went in a succession of acquisitions just to increase his Group's portfolio, and those acquisitions are both of free software developments/platforms and proprietary, so, doesn't seems like a free software endeavor but just "business as usual"...

Free software communities will have to show their abilities to defend themselves. This is historic, and I really desire for the best.

[1]https://github.com/audacity/audacity/discussions/889
[2]https://github.com/audacity/audacity/discussions/932
[3]https://mu.se/
#news #audacity #developers #development #musegroup #musescore #copyleft #gpl #software #freesoftware #work #workingclass #capitalism #communities #talk #music #daw #licenses #opensource
 
The Netherlands is becoming increasingly dependent on a digital infrastructure that is dominated by just a small number of monopolistic companies.

The consequent security risk is recognised by the Dutch Cyber Security Council.

The FSFE calls on the Dutch government to stand firm and get a grip on their digital security & autonomy by adhering to #OpenStandards and #FreeSoftware, in line with their earlier commitment to use Free Software by Default. #PublicCode

https://fsfe.org/news/2021/news-20210521-01.en.html
Bild/Foto
 

freenode now belongs to Andrew Lee, and I'm leaving for a new network.


#freesoftware IRC
 

freenode now belongs to Andrew Lee, and I'm leaving for a new network.


#freesoftware IRC
 
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« Instant messaging platforms » from niboe.info

Original post from veravaldez@joindiaspora.co :
Buen resumen:
https://niboe.info/blog/whatsapp-compara-las-distintas-alternativas-de-mensajeria/

#qtox #tox #jami #p2p #encryption #im #wa #whatsapp #messenger #skype #privacy #telegram #signal #xmpp #floss #copyleft #fsf #gnu #freesoftware #softwarelibre #delta-chat #element #pidgin
The niboe blog no longer exists.
So here is the list of messengers I kept
 
Today we're kicking off the #GNU Assembly!

https://gnu.tools

This is a new umbrella for GNU people seeking transparent decision-making and built around consensus. It's the result of a decade of struggle to make #GNU inclusive, transparent, and community-driven.

#GNU contributors: consider joining!

#FreeSoftware activists: help us spread the word!
Bild/Foto
 
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Das ganze Debakel um die Luca-App zeigt meiner Meinung nach die Vorzüge von "public money public code"


Denn so wie ich das sehe sind die Kosten für die Corona Warn App und die Lizenzkosten für Luca ungefähr gleich auf.

Quellen:
* Die Gesamtkosten der Entwicklung der Corona Warn App (CWA) für Deutschland sind mit 20 Millionen Euro beziffert worden.
* Die Kosten belaufen sich auf mindestens 20 Millionen Euro, wie netzpolitik.org

Ob das jetzt jeweils auf den Cent stimmt sei mal dahingestellt, aber was ich daraus lese ist: Die Kosten sind (derzeit) in der selben Größenordnung.

Nur haben wir bei der CWA alle Elemente von Beginn an quelloffen und datenschutzfreundlich und ohne Marketing-Tamtam und und und. Also ein richtig gutes Resultat, eine prima Softwarelösung, die relativ gut von der Bevölkerung angenommen wird.
Und bei Luca haben wir mit öffentlichem Druck erzwungen, dass Teile der Software quelloffen werden, hatten dieses komische Lizenz-Hickhack (eigene Lizenz, GPL, Apache…) und appropos Lizenz, die 20 Millionen sind ja nur die Lizenzkosten für ein Jahr, die App gehört jetzt "der Öffentlichkeit" (durch die offene Lizenz), aber anderen Elemente (Server, Schlüsselanhänger, iOS-App…) nicht.

Könnte man daraus nicht auch in anderen Bereichen was lernen? Ich höre aus dem Bildungs-Bereich z.B. häufiger "ja hier die OpenSource-Lösungen wie Jitsi und so sind ja ganz nett, aber die kommen an die Qualität von Zoom und Teams nicht ran". Und ich glaube: Das stimmt, aber dann nehmt doch einfach Geld in die Hand und macht eine oder mehrere freie Lösungen so gut wie die propritären oder lasst eine komplett neue entwickeln (wie bei der CWA)!

#publicmoneypubliccode #pmpc #freesoftware #deutsch #floss #foss #opensource

Bildquelle
 
Bild/Foto

Das ganze Debakel um die Luca-App zeigt meiner Meinung nach die Vorzüge von "public money public code"


Denn so wie ich das sehe sind die Kosten für die Corona Warn App und die Lizenzkosten für Luca ungefähr gleich auf.

Quellen:
* Die Gesamtkosten der Entwicklung der Corona Warn App (CWA) für Deutschland sind mit 20 Millionen Euro beziffert worden.
* Die Kosten belaufen sich auf mindestens 20 Millionen Euro, wie netzpolitik.org

Ob das jetzt jeweils auf den Cent stimmt sei mal dahingestellt, aber was ich daraus lese ist: Die Kosten sind (derzeit) in der selben Größenordnung.

Nur haben wir bei der CWA alle Elemente von Beginn an quelloffen und datenschutzfreundlich und ohne Marketing-Tamtam und und und. Also ein richtig gutes Resultat, eine prima Softwarelösung, die relativ gut von der Bevölkerung angenommen wird.
Und bei Luca haben wir mit öffentlichem Druck erzwungen, dass Teile der Software quelloffen werden, hatten dieses komische Lizenz-Hickhack (eigene Lizenz, GPL, Apache…) und appropos Lizenz, die 20 Millionen sind ja nur die Lizenzkosten für ein Jahr, die App gehört jetzt "der Öffentlichkeit" (durch die offene Lizenz), aber anderen Elemente (Server, Schlüsselanhänger, iOS-App…) nicht.

Könnte man daraus nicht auch in anderen Bereichen was lernen? Ich höre aus dem Bildungs-Bereich z.B. häufiger "ja hier die OpenSource-Lösungen wie Jitsi und so sind ja ganz nett, aber die kommen an die Qualität von Zoom und Teams nicht ran". Und ich glaube: Das stimmt, aber dann nehmt doch einfach Geld in die Hand und macht eine oder mehrere freie Lösungen so gut wie die propritären oder lasst eine komplett neue entwickeln (wie bei der CWA)!

#publicmoneypubliccode #pmpc #freesoftware #deutsch #floss #foss #opensource

Bildquelle
 
Bild/Foto

Bilan du mois de Mars / March assessment


Voilà le résumé de mon activité au mois de mars!
Here is my production summary for March!

Merci à tout.e.s celles et ceux qui me soutiennent sur Tipeee et Liberapay !
Thanks to all patrons on Tipeee and Liberapay!

Pour qui n’aurait pas encore rejoint l’aventure, ça se passe ici :
For who has not yet join the trip, it is goin on here:
  • https://www.tipeee.com/denissalem
  • https://liberapay.com/denissalem/
  • https://flattr.com/@denissalem
  • https://www.patreon.com/denissalem
Bye ! ♥
#logiciellibre #artlibre #libre #art #logiciel #software #freesoftware #synth #synthetizer #virtualinstrument #granularsynth #music #dev #devlog #mao #linuxmao #linuxmusic #instrument
 
Bild/Foto

Bilan du mois de Mars / March assessment


Voilà le résumé de mon activité au mois de mars!
Here is my production summary for March!

Merci à tout.e.s celles et ceux qui me soutiennent sur Tipeee et Liberapay !
Thanks to all patrons on Tipeee and Liberapay!

Pour qui n’aurait pas encore rejoint l’aventure, ça se passe ici :
For who has not yet join the trip, it is goin on here:
  • https://www.tipeee.com/denissalem
  • https://liberapay.com/denissalem/
  • https://flattr.com/@denissalem
  • https://www.patreon.com/denissalem
Bye ! ♥
#logiciellibre #artlibre #libre #art #logiciel #software #freesoftware #synth #synthetizer #virtualinstrument #granularsynth #music #dev #devlog #mao #linuxmao #linuxmusic #instrument
 
Sign the petition:

"Code paid by the people should be available to the people! We want legislation requiring that publicly financed software developed for the public sector be made publicly available under #FOSS licence"

#freesoftware #fsfe #opensource #eu

https://publiccode.eu
 
Disappointed to read more disgusting articles about #Stallman getting back to the #FSF.

This time an open letter signed by a bunch of people in the "open source" demands that "all members of the FSF board should be removed". This is ridiculous bullshit.
I'd like to remind everyone how this shitstorm started:
Stallman resigned after the leak of emails about Jeffrey Epstein's sex trafficking of a minor, in which Stallman objected to the use of the word "assaulting" and called it "morally absurd to define 'rape' in a way that depends on minor details such as which country it was in or whether the victim was 18 years old or 17."
The article goes on saying:
Stallman "recommended that, should someone find out they are pregnant and the child tests positive for Down's syndrome, 'the right course of action for the woman is to terminate the pregnancy.'" The page also said that "RMS has spent years on a campaign against using people's correct pronouns. This is poorly disguised transphobia."
They're really scraping the bottom of the barrel looking for anything that, presumably, should make him look bad. Not sure how that has anything to do with free software either, nor what would be the connection with replacing the whole board of directors. If anything, this attack is the poorly disguised attempt at dismantling the FSF.

Finally:
"RMS has a history of mistreating women and making them feel uncomfortable, unsafe, and unwelcome,"
More #slander. This "history of mistreating women" amounts to a single blog post written by a random MIT student, Selam Gano who openly admits getting paid to blog. I haven't heard of any other source of evidence of this "mistreating behaviour", aside from some random and frankly weak tweets. The most prominent seems to be one presenting the writing on Stallman's business card "Tender embraces" as proof of him mistreating and making women feel "uncomfortable, unsafe and unwelcome".

I, for one, would really love to know who is behind this Selam Gano person and who she accepted money from.

#freesoftware #gnu #news #opensource #libreplanet #rms #libresoftware #floss
 
Disappointed to read more disgusting articles about #Stallman getting back to the #FSF.

This time an open letter signed by a bunch of people in the "open source" demands that "all members of the FSF board should be removed". This is ridiculous bullshit.
I'd like to remind everyone how this shitstorm started:
Stallman resigned after the leak of emails about Jeffrey Epstein's sex trafficking of a minor, in which Stallman objected to the use of the word "assaulting" and called it "morally absurd to define 'rape' in a way that depends on minor details such as which country it was in or whether the victim was 18 years old or 17."
The article goes on saying:
Stallman "recommended that, should someone find out they are pregnant and the child tests positive for Down's syndrome, 'the right course of action for the woman is to terminate the pregnancy.'" The page also said that "RMS has spent years on a campaign against using people's correct pronouns. This is poorly disguised transphobia."
They're really scraping the bottom of the barrel looking for anything that, presumably, should make him look bad. Not sure how that has anything to do with free software either, nor what would be the connection with replacing the whole board of directors. If anything, this attack is the poorly disguised attempt at dismantling the FSF.

Finally:
"RMS has a history of mistreating women and making them feel uncomfortable, unsafe, and unwelcome,"
More #slander. This "history of mistreating women" amounts to a single blog post written by a random MIT student, Selam Gano who openly admits getting paid to blog. I haven't heard of any other source of evidence of this "mistreating behaviour", aside from some random and frankly weak tweets. The most prominent seems to be one presenting the writing on Stallman's business card "Tender embraces" as proof of him mistreating and making women feel "uncomfortable, unsafe and unwelcome".

I, for one, would really love to know who is behind this Selam Gano person and who she accepted money from.

#freesoftware #gnu #news #opensource #libreplanet #rms #libresoftware #floss
 
"In our interviews, maintainers described being burned out by changes in what was expected of them fundamentally changed as projects scaled. These interviews were rich with insights into the deep and varied commitments of F/OSS maintainers, but also the emotional toll doing F/OSS work can take."

The Labor of Maintaining and Scaling Free and Open-Source
Software Projects
https://stuartgeiger.com/papers/maintaining-scaling-foss-cscw2021.pdf

#freeSoftware #FOSS #FLOSS
 
Matthias Kirschner - 2021-03-12 07:07:13 GMT
Habe die Hoffnung, dass mehr Menschen beim Lesen von "#Microsofts gefährliches Schweigen" verstehen, warum Software Monokulturen und proprietäre Software ein Problem für Politik, Wirtschaft und Gesellschaft darstellen https://www.wiwo.de/technologie/digitale-welt/cybersecurity-microsofts-gefaehrliches-schweigen/26992710.html
 
Matthias Kirschner - 2021-03-12 07:07:13 GMT
Habe die Hoffnung, dass mehr Menschen beim Lesen von "#Microsofts gefährliches Schweigen" verstehen, warum Software Monokulturen und proprietäre Software ein Problem für Politik, Wirtschaft und Gesellschaft darstellen https://www.wiwo.de/technologie/digitale-welt/cybersecurity-microsofts-gefaehrliches-schweigen/26992710.html
 
@kirschner Still, though, think Fairphone would be a *good* example of making #FreeSoftware transcend the mere "everything-is-gratis" approach, like what #librem does: How to provide software, cloud services, ... *not* built and supported by unpaid volunteers in their spare time (or, even worse, by volunteers who are, in their dayjobs, paid by the usual big players and monopolists)?
 

Switching my site to WriteFreely

I have been using WordPress ever since I decided to have a personal website/blog. It has served me well but I've come to a point where I got tired of messing with plugin conflicts, and spammers. I also like Markdown a lot and the available plugins for WordPress were either broken or had conflicts with other plugins. So I decided to try something simpler. At first I had my mind on static generators but then I came across WriteFreely, a minimalistic, distributed and customizable blogging software. It supports Markdown and HTML and that's all I need right now. On the minus side, it does not support media uploads but we will show a workaround to that, on this guide.
https://theo-andreou.org/installing-a-writefreely-weblog

#writefreely #linux #freesoftware #blog #cms #activitypub #fediverse #distributed
 
This morning I quickly noted down a few points from the panel discussion on "#FreeSoftware development for the #PublicAdministration" including a few thoughts on a technological distribution of powers for a 21st century #democracy https://k7r.eu/panel-free-software-development-for-the-public-administration/ #PMPC
 
"Call for contributions to build a pan-European open source software inventory to help identifying the most critical open source software and tools used by public organisations across Europe.

To ensure a comprehensive inventory, the project team invites representatives of public organisations to participate in the data collection exercise by sharing their data on the open source software used in their organisations."

https://joinup.ec.europa.eu/collection/sharing-and-reuse-it-solutions/news/pan-european-open-source-inventory

#FreeSoftware
 
Thanks to all the contributors to the #Fediverse creating a decentralised network based on #FreeSoftware which I can also use today to say thank you on #ilovefs
 
Heute ist I <3 FreeSoftware Day, und deshalb erst einmal meinen herzlichsten Dank an all die vielen netten Menschen die in ihrer Freizeit kleine und große Dinge an #FreeSoftware machen. Danke an all die fleißigen Menschen die Übersetzungen anfertigen, Dokumentationen schreiben in Foren und Mailinglisten helfen Probleme zu lösen. Ohne euch wäre diese schöne #FLOSS Bubble nicht möglich. Danke dafür!1!! <3 <3 <3 <3 <3

Bild/Foto

Insbesondere sind mir im vergangenen Jahr ganz viele kleine und große Werkzeuge ans Herz gewachsen ohne die es für mich sehr viel schwerer wäre... und ich vergesse wahrscheinlich weit mehr als die Hälft
  • khal, khard, vdirsync, radicale, nextcloud, seafile, dokuwiki um Kalender, Kontakte und Dateien in der eigenen Cloud verwalten.
  • Jitsi, BigBlueButton, NextCloud Talk, mumble, XMPP + Dino & conversation, Matrix + Element, IRC und XChat, Sylpheed, Friendica und den Rest des Fediverses um mit Menschen zu kommunizieren, manchmal wird es etwas viel, aber lieber etwas zu viel als gar nicht.
  • ASCIIDoctor, LaTeX, pandoc (manche Leute mögen die PDFs nicht die beim ASCIIDoctor raus kommen, sondern wollen lieber docx haben), vim, geany, git, fossil, wkhtmltopdf, pdfgrep, evince ... und noch ganz viele andere für diesen Office Krams, vergessen wir nicht gimp und xsane zum einscannen und bearbeiten einiger Dinge.
  • bash, fish, ssh, mc und all the anderen Tools für den Alltag auf der CLI.
  • nitter, invideous, OpenStreetMap und so für die _alternativen_ Dienste zu den etablierten Platzhirschen.
  • music123, mpv, libreelec, kodi und den youtube-dl um für Unterhaltung drum herum zu sorgen.
  • Und natürlich nicht zu vergessen firefox, lxqt für das grafische Interface zum Desktop und dieser ominösen Wolke namens Internet.
Danke! Insbesondere an jene, deren Projekte ich jetzt nicht aufgeführt habe, die aber die Projekte die ich da benutze überhaupt erst möglich machen weil sie Funktionalitäten zur Verfügung stellen die ansonsten einfach fehlen ;-)

So und jetzt geh ich erstmal in den Park um ein bisschen frische Luft zu tanken.

#ilovefs
 
Heute ist I <3 FreeSoftware Day, und deshalb erst einmal meinen herzlichsten Dank an all die vielen netten Menschen die in ihrer Freizeit kleine und große Dinge an #FreeSoftware machen. Danke an all die fleißigen Menschen die Übersetzungen anfertigen, Dokumentationen schreiben in Foren und Mailinglisten helfen Probleme zu lösen. Ohne euch wäre diese schöne #FLOSS Bubble nicht möglich. Danke dafür!1!! <3 <3 <3 <3 <3

Bild/Foto

Insbesondere sind mir im vergangenen Jahr ganz viele kleine und große Werkzeuge ans Herz gewachsen ohne die es für mich sehr viel schwerer wäre... und ich vergesse wahrscheinlich weit mehr als die Hälft
  • khal, khard, vdirsync, radicale, nextcloud, seafile, dokuwiki um Kalender, Kontakte und Dateien in der eigenen Cloud verwalten.
  • Jitsi, BigBlueButton, NextCloud Talk, mumble, XMPP + Dino & conversation, Matrix + Element, IRC und XChat, Sylpheed, Friendica und den Rest des Fediverses um mit Menschen zu kommunizieren, manchmal wird es etwas viel, aber lieber etwas zu viel als gar nicht.
  • ASCIIDoctor, LaTeX, pandoc (manche Leute mögen die PDFs nicht die beim ASCIIDoctor raus kommen, sondern wollen lieber docx haben), vim, geany, git, fossil, wkhtmltopdf, pdfgrep, evince ... und noch ganz viele andere für diesen Office Krams, vergessen wir nicht gimp und xsane zum einscannen und bearbeiten einiger Dinge.
  • bash, fish, ssh, mc und all the anderen Tools für den Alltag auf der CLI.
  • nitter, invideous, OpenStreetMap und so für die _alternativen_ Dienste zu den etablierten Platzhirschen.
  • music123, mpv, libreelec, kodi und den youtube-dl um für Unterhaltung drum herum zu sorgen.
  • Und natürlich nicht zu vergessen firefox, lxqt für das grafische Interface zum Desktop und dieser ominösen Wolke namens Internet.
Danke! Insbesondere an jene, deren Projekte ich jetzt nicht aufgeführt habe, die aber die Projekte die ich da benutze überhaupt erst möglich machen weil sie Funktionalitäten zur Verfügung stellen die ansonsten einfach fehlen ;-)

So und jetzt geh ich erstmal in den Park um ein bisschen frische Luft zu tanken.

#ilovefs
 
The #FSFE is hiring a "Project Manager" with focus #communications and #sustainability. If you are interested, we are looking forward to your applications, else please forward to others who might be interested to work for #SoftwareFreedom (#FreeSoftware / #OpenSource).

https://fsfe.org/news/2021/news-20210209-01.en.html #hiring
 
Hey everyone, I’m #newhere. I’m interested in #anime, #doctorwho, #eff, #foss, #freesoftware, #gnu, #gpl, #haskell, #linux, #makerspaces, #nethack, #privacy, #programming, #security, and #startrek.

Been meaning to check diaspora out for a while now. Feel free do say hello.
 
I think no open source project should ever be a part of the Google summer of code again.

#element #matrix #freesoftware
 
I'm looking for Sales Engineers, joining my team at #Nextcloud!

You are used to work in a international and distributed teams? You have good technical knowledge and like to work closely with customers and partners, helping them to integrate Nextcloud into their environment and use cases? Than you might be the right person!

You can find the detailed job description here: https://nextcloud.com/jobs/

I would love to hear from you!

#Jobs in #OpenSource and #FreeSoftware
 
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